Difference between revisions of "PI-Q-Robot"

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* http://pi-q-robot.bitplan.com/
 
* http://pi-q-robot.bitplan.com/
 
* https://discourse.threejs.org/t/robot-simulation-rotation-issues/9065
 
* https://discourse.threejs.org/t/robot-simulation-rotation-issues/9065
= Robot loading =
+
= Robot loading in simulator =
 
The loading of a Javascript has some asynchronous behavior that is implemented via callbacks. It is important the the order
 
The loading of a Javascript has some asynchronous behavior that is implemented via callbacks. It is important the the order
 
or calls is done correctly to make sure the simulation behaves as expected.
 
or calls is done correctly to make sure the simulation behaves as expected.

Latest revision as of 15:14, 18 January 2020

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Robot loading in simulator

The loading of a Javascript has some asynchronous behavior that is implemented via callbacks. It is important the the order or calls is done correctly to make sure the simulation behaves as expected. When fullyLoaded is completed the robot.enabled flag is set which e.g. is used in the onRender() method of Robot to make sure that rendering does not start prematurely.

rearrange example

The rearrange button is for modifying the current robot description programmatically and saving the result. Currently the Robot.rearrange function is called which needs to modified manually at this point. Below is an example which has been used for modifying the quadruped spider description from a "flat" part arrangement to a hierachical one.

  // rearrange
  rearrange() {
    console.log("rearranging ...");
    for (var partIndex in this.allParts) {
      var part = this.allParts[partIndex];
      // add pivots to the coxas
      if (part.name.match('(coxa|femur|tibia)[0-9]')) {
        console.log("rearranging " + part.name);
        part.pivot = new Pivot(part.name + "-pivot", part.x, part.y, part.z, part.rx, part.ry, part.rz);
      }
      // reparent tibias and femurs
      var limbMatches=part.name.match('(tibia|femur)([0-9])');
      if (limbMatches) {
        var limbName=limbMatches[1];
        var limbIndex=limbMatches[2];
        var newParent='femur';
        if (limbName==='femur')
          newParent='coxa';
        // make this limb a child of the newParent
        part.reparent(newParent+limbIndex);
      }
    }
    this.save();
  }