Difference between revisions of "Template:Jscad"

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<noinclude>
 
<noinclude>
 
= Usage =
 
= Usage =
Put your JSCAD code inside a source tag and add a call of this template
 
 
<pre>
 
<pre>
 +
{{jscad|title=OpenJSCAD example|code=function main()
 +
{
 +
  var resolution = 24; // increase to get smoother corners (will get slow!)
 +
 
 +
  var cube1 = CSG.roundedCube({center: [0,0,0], radius: [10,10,10], roundradius: 2, resolution: resolution});
 +
  var sphere1 = CSG.sphere({center: [5, 5, 5], radius: 10, resolution: resolution });
 +
  var sphere2 = sphere1.translate([12, 5, 0]);
 +
  var sphere3 = CSG.sphere({center: [20, 0, 0], radius: 30, resolution: resolution });
 +
 
 +
  var result = cube1;
 +
  result = result.union(sphere1);
 +
  result = result.subtract(sphere2);
 +
  result = result.intersect(sphere3);
 +
  return result;
 +
}
 +
}}
 +
</pre>
 +
= Example =
 
{{jscad|title=OpenJSCAD example|code=function main()
 
{{jscad|title=OpenJSCAD example|code=function main()
 
{
 
{

Revision as of 15:43, 10 June 2019

Usage

{{jscad|title=OpenJSCAD example|code=function main()
{
  var resolution = 24; // increase to get smoother corners (will get slow!)
  
  var cube1 = CSG.roundedCube({center: [0,0,0], radius: [10,10,10], roundradius: 2, resolution: resolution});
  var sphere1 = CSG.sphere({center: [5, 5, 5], radius: 10, resolution: resolution });
  var sphere2 = sphere1.translate([12, 5, 0]);
  var sphere3 = CSG.sphere({center: [20, 0, 0], radius: 30, resolution: resolution });
  
  var result = cube1;
  result = result.union(sphere1);
  result = result.subtract(sphere2);
  result = result.intersect(sphere3);
  return result;
}
}}

Example

OpenJSCAD example

Playground

You can try out modifications of the source code right here.

Source code

function main()
{
  var resolution = 24; // increase to get smoother corners (will get slow!)
  
  var cube1 = CSG.roundedCube({center: [0,0,0], radius: [10,10,10], roundradius: 2, resolution: resolution});
  var sphere1 = CSG.sphere({center: [5, 5, 5], radius: 10, resolution: resolution });
  var sphere2 = sphere1.translate([12, 5, 0]);
  var sphere3 = CSG.sphere({center: [20, 0, 0], radius: 30, resolution: resolution });
  
  var result = cube1;
  result = result.union(sphere1);
  result = result.subtract(sphere2);
  result = result.intersect(sphere3);
  return result;
}