PlayChessWithAWebCam/Papers

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see also PlayChessWithAWebCam

Papers

Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot

1

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Chessboard and chess piece recognition with the support of neural networks

2

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Chess Position Recognition from a Photo

3

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Restricted Set Classification with prior probabilities: A case study on chessboard recognition

4

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Chess Piece Recognition Using Oriented Chamfer Matching with a Comparison to CNN

5

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CV Chess

6

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A New Chessboard Corner Detection Algorithm with Simple Thresholding

7

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Chess recognition from a single depth image

8

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Chess Recognition Using Computer Vision

9


Geometry-Based Populated Chessboard Recognition

10

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A Computer Vision System for Chess Game Tracking

11

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ChessVision: Chess Board and Piece Recognition

12 https://github.com/jialinding/ChessVision

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Automatic Chess Playing with a Robot Manipulator

13


Magnus the Chess Robot

14

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CVChess: Computer Vision Chess Analytics

15

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Chess State Detection

16 see also https://web.stanford.edu/class/ee368/Project_Spring_1415/index.html

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Zip file of code (321 Lines of MatLab)

Visual Chess Recognition

17

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Chess move tracking using overhead RGB webcam

18

Fulltext requested via researchgate.net 2019-11-11


Chessboard and Pieces Detection for Janggi Chess Playing Robot

19

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Autonomous Chess-Playing

20


Chessboard recognition system using signature, principal component analysis and color information

21

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A Simple Autonomous Chess Playing Robot for playing Chess against any opponent in Real Time

22

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Computer vision system for the chess game reconstruction

23

Fulltext requested via Researchgate on 2019-11-12


Gambit: An autonomous chess-playing robotic system

24

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Using Image Processing Techniques to Automate Chess Game Recording

25

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Probabilistic Location of a Populated Chessboard Using Computer Vision

26

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Automatic Grid Segmentation of Populated Chessboard Taken at a Lower Angle View

27

Fulltext requested via David C Levy 2019-11-11


Simple Computer Vision System for Chess Playing Robot Manipulator as a Project-based Learning Example

28

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Chess Vision - Real-time tracking of board configuration and chess moves

29

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Chess Recognition

30

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MarineBlue: A Low-cost Chess Robot

31

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Autonomous Chess-playing Robot

32

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Chess-playing robot. Lab course in robot sensor integration

33

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References

Citation Cross-Reference

The following (incomplete) graph shows some of the cross references between the above papers. Clicking on a node will lead you to the paper's details

References

  1. ^  Andrew Tzer-Yeu Chen, Kevin I-Kai Wang. (2019) "Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot" Computers 2019,8,14 - 16 pages. doi: 10.3390/computers8010014
  2. ^  Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik. (2018) "Chessboard and chess piece recognition with the support of neural networks" Computer Vision and Image Understanding - 11 pages. arxiv: 1708.03898v2
  3. ^  Zoltán Orémuš. (2018) "Chess Position Recognition from a Photo" Master Thesis, Masarykova Univerzita, Fakulta Informatiky, Spring 2018 - 68 pages. url: https://is.muni.cz/th/meean/Master_Thesis_twaip.pdf
  4. ^  Ludmila I. Kuncheva, James H.V. Constance. (2018) "Restricted Set Classification with prior probabilities: A case study on chessboard recognition" Pattern Recognition Letters 111 (2018) pp 36–42 - 7 pages. doi: 10.1016/j.patrec.2018.04.018url: https://lucykuncheva.co.uk/papers/lkjcprl18.pdf
  5. ^  Youye Xie, Gongguo Tang, William A Hoff. (2018) "Chess Piece Recognition Using Oriented Chamfer Matching with a Comparison to CNN" IEEE Winter Conference on Applications of Computer Vision (WACV)At: Lake Tahoe, Nevada - 9 pages. doi: 10.1109/WACV.2018.00221
  6. ^  Robert Goodloe, Nhut Dang. (2018) "CV Chess" ese 205 Washington University in St. Louis Fall 2018 . url: https://classes.engineering.wustl.edu/ese205/core/index.php?title=CV_Chess
  7. ^  Zhang Qi, Caihua Xiong. (2017) "A New Chessboard Corner Detection Algorithm with Simple Thresholding" International Conference on Intelligent Robotics and Applications - 12 pages. doi: 10.1007/978-3-319-65292-4_46
  8. ^  Yu-An Wei, Tzu-Wei Huang, Hwann-Tzong Chen, JenChi Liu. (2017) "Chess recognition from a single depth image" 2017 IEEE International Conference on Multimedia and Expo (ICME) - 6 pages. url: https://ieeexplore.ieee.org/document/8019453
  9. ^  Ramani Varun, Sukrit Gupta. (2017) "Chess Recognition Using Computer Vision" College of Engineering & Computer Science, The Australian National University, Canberra, Australia 2017 - 7 pages. url: https://github.com/SukritGupta17/Chess-Board-Recognition/blob/master/chess_recognition_project_report.pdf
  10. ^  Youye Xie, Gongguo Tang, William A Hoff. (2017) "Geometry-Based Populated Chessboard Recognition" PROCEEDINGS VOLUME 10696 Tenth International Conference on Machine Vision (ICMV 2017 13-15 November 2017) . doi: 10.1117/12.2310081
  11. ^  Can Kory, Emre Sümer. (2016) "A Computer Vision System for Chess Game Tracking" 21stComputer Vision Winter WorkshopLukaˇCehovin, Rok Mandeljc, VitomirˇStruc (eds.)Rimske Toplice, Slovenia, February 3–5, 2016 . url: https://vision.fe.uni-lj.si/cvww2016/proceedings/papers/21.pdf
  12. ^  Jialin Ding. (2016) "ChessVision: Chess Board and Piece Recognition" Standford University CS 231a 2016 Final Report . url: https://web.stanford.edu/class/cs231a/prev_projects_2016/CS_231A_Final_Report.pdf
  13. ^  Dimitrija Angelkov,Natasa Koceska,Saso Koceski. (2015) "Automatic Chess Playing with a Robot Manipulator" International Journal of Engineering Issues Vol. 2015, no. 2, pp. 45 -51 - 7 pages. url: https://core.ac.uk/download/pdf/35343045.pdf
  14. ^  Tobias Helstad Unger. (2014) "Magnus the Chess Robot" Norwegian University of Science and Technology, Department of Engineering Cybernetics, Master Thesis 2014-07 - 111 pages. url: https://pdfs.semanticscholar.org/1da7/c5c137d5822d4eba5a93b0e2d8d497b822bd.pdf
  15. ^  Jay Hack, Prithvi Ramakrishnan. (2014) "CVChess: Computer Vision Chess Analytics" in=Standford University CS 231a Winter 2014/2015 Final Report . url: http://cvgl.stanford.edu/teaching/cs231a_winter1415/prev/projects/chess.pdf
  16. ^  Bhavani B S. (2014) "Chess State Detection" Standford University ee368/cs232 Digital Image Processing Spring 2014/2015 . url: https://web.stanford.edu/class/ee368/Project_Spring_1415/Reports/Bhavani.pdf
  17. ^  Cheryl Danner, Mai Kafafy. (2014) "Visual Chess Recognition" Standford University ee368/cs232 Digital Image Processing Spring 2014/2015 . url: http://web.stanford.edu/class/ee368/Project_Spring_1415/Reports/Danner_Kafafy.pdf
  18. ^  Victor Wang, Richard Green. () "Chess move tracking using overhead RGB webcam" 2013 28th International Conference of Image and Vision Computing New Zealand (IVCNZ) . doi: 10.1109/IVCNZ.2013.6727033url: https://www.researchgate.net/publication/269127912_Chess_move_tracking_using_overhead_RGB_webcam
  19. ^  Vo Quang Nhat, GueeSang Lee. (2013) "Chessboard and Pieces Detection for Janggi Chess Playing Robot" Korea Science 2013 . doi: 10.5392/IJoC.2013.9.4.016
  20. ^  Karsten Will. (2013) "Autonomous Chess-Playing" Department of Computer Science, Autonomous Learning Systems, TU Darmstadt 2013 . url: https://www.ias.informatik.tu-darmstadt.de/uploads/Teaching/AutonomousLearningSystems/Will_ALS_2013.pdf
  21. ^  Ismail M. Khater, Ahmed Salah Ghorab, Inad A. Aljarrah. (2012) "Chessboard recognition system using signature, principal component analysis and color information" Second International Conference on Digital Information Processing and Communications (ICDIPC) 2012 - 5 pages. doi: 10.1109/icdipc.2012.6257285
  22. ^  Nandan Banerjee, Debal Saha, Atikant Singh, Gautam Sanyal. (2012) "A Simple Autonomous Chess Playing Robot for playing Chess against any opponent in Real Time" International Conference on Computational Vision and Robotics 2012 At: Bhubaneshwar, India . url: http://nandanbanerjee.com/files/ICCVR-08AUG12-011%20paper.pdf
  23. ^  M. Piškorec, N. Antulov-Fantulin,J. Ćurić,O. Dragoljević,V. Ivanac,L. Karlović. (2011) "Computer vision system for the chess game reconstruction" 2011 Proceedings of the 34th International Convention MIPRO . url: https://www.researchgate.net/publication/221412941_Computer_vision_system_for_the_chess_game_reconstruction
  24. ^  Cynthia Matuszek, Brian Mayton, Roberto Aimi. (2011) "Gambit: An autonomous chess-playing robotic system" IEEE International Conference on Robotics and Automation, ICRA 2011, Shanghai, China, 9-13 May 2011 . doi: 10.1109/ICRA.2011.5980528
  25. ^  . (2011) "Using Image Processing Techniques to Automate Chess Game Recording" Sri Lankan Journal of Physics 27:76-83 - 8 pages. url: https://www.researchgate.net/publication/234491319_Using_Image_Processing_Techniques_to_Automate_Chess_Game_Recording
  26. ^  Jason E. Neufeld and Tyson S. Hall. (2010) "Probabilistic Location of a Populated Chessboard Using Computer Vision" 53rd IEEE International Midwest Symposium on Circuits and Systems . doi: 10.1109/MWSCAS.2010.5548901
  27. ^  K. Y. Tam, Jose A. Lay, David C Levy. (2008) "Automatic Grid Segmentation of Populated Chessboard Taken at a Lower Angle View" Proceedings of the International Conference on Digital Image Computing: Techniques and Applications, DICTA 2008, Canberra, ACT, Australia, 1-3 December 2008 . doi: 10.1109/DICTA.2008.40
  28. ^  Emir Sokic, Melita Ahic-Djokic. (2008) "Simple Computer Vision System for Chess Playing Robot Manipulator as aProject-based Learning Example" Signal Processing and Information Technology, 2008. ISSPIT 2008. Signal Processingand Information Technology (ISSPIT), Sarajevo, Bosnia and Herzegovina, 16–19 December 2008; pp. 75–79. - 5 pages. doi: 10.1109/ISSPIT.2008.4775676url: http://people.etf.unsa.ba/~esokic/mypapers/2008ISSPIT.pdf
  29. ^  Chua Huiyan, Le Vinh, Wong Lai Kuan. (2007) "Chess Vision - Real-time tracking of board configuration and chess moves" CS4243 Computer Vision & Pattern Recognition, National University of Signapore, 2007 . url: https://www.comp.nus.edu.sg/~cs4243/showcase/chess_vision/chess_vision.html
  30. ^  Scott Blunsden. (2003) "Chess Recognition" Bachelor of Science (Hons) Thesis in Computing and Informatics, School of Computing, University of Plymouth, 2003 - 110 pages.
  31. ^  David Urting, Yolande Berbers. (2003) "MarineBlue: A Low-cost Chess Robot" IASTED International Conference Robotics and Applications, RA 2003, June 25-27, 2003, Salzburg, Austria . url: https://www.researchgate.net/publication/220785821_MarineBlue_A_Low-cost_Chess_Robot
  32. ^  Timothée Cour, Rémy Lauranson, Matthieu Vachette. (2002) "Autonomous Chess-playing Robot" Ecole Polytechnique . url: https://pdfs.semanticscholar.org/57e7/9b85d53597d59a1009ea964876de260935ea.pdf
  33. ^  Frans C. A. Groen, George A. den Boer, Anthony van Inge, R. Stam. (1992) "Chess-playing robot. Lab course in robot sensor integration" Transactions on Instrumentation and Measurement, Vol 41, No 6., December 1992 - 5 pages. url: https://www.researchgate.net/publication/3088024_Chess-playing_robot_Lab_course_in_robot_sensor_integration