PlayChessWithAWebCam/Papers: Difference between revisions
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= Geometry-Based Populated Chessboard Recognition = | = Geometry-Based Populated Chessboard Recognition = | ||
[[CiteRef::Xie 2017]] | [[CiteRef::Xie 2017]] | ||
<pdf>Geometry-Based_Populated_Chessboard_Recognition.pdf</pdf> | |||
= A Simple Autonomous Chess Playing Robot for playing Chess against any opponent in Real Time = | = A Simple Autonomous Chess Playing Robot for playing Chess against any opponent in Real Time = | ||
Revision as of 12:33, 11 November 2019
Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot
Chessboard and chess piece recognition with the support of neural networks
{{#scite:Czyzewski 2018 |type=article |in=Computer Vision and Image Understanding |title=Chessboard and chess piece recognition with the support of neural networks |arxiv=1708.03898v2 |authors=Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik |year=2018 }}
Chess Piece Recognition Using Oriented Chamfer Matching with a Comparison to CNN
{{#scite:Xie 2018-03 |type=article |title=Chess Piece Recognition Using Oriented Chamfer Matching with a Comparison to CNN |in=IEEE Winter Conference on Applications of Computer Vision (WACV)At: Lake Tahoe, Nevada |doi=10.1109/WACV.2018.00221 |authors=Youye Xie, Gongguo Tang, William A Hoff |year=2018 }}
Geometry-Based Populated Chessboard Recognition
A Simple Autonomous Chess Playing Robot for playing Chess against any opponent in Real Time
Probabilistic Location of a Populated Chessboard Using Computer Vision
Neufeld 2010 {{#scite:Neufeld 2010
|type=article |doi=10.1109/MWSCAS.2010.5548901 |authors=Jason E. Neufeld and Tyson S. Hall |year=2010 |title=Probabilistic Location of a Populated Chessboard Using Computer Vision |in=53rd IEEE International Midwest Symposium on Circuits and Systems
}}