Difference between revisions of "PlayChessWithAWebCam/Papers"
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= Probabilistic Location of a Populated Chessboard Using Computer Vision = | = Probabilistic Location of a Populated Chessboard Using Computer Vision = | ||
[[CiteRef::Neufeld 2010]] | [[CiteRef::Neufeld 2010]] | ||
− | + | <pdf>10.1.1.409.799.pdf</pdf> | |
{{#scite:Neufeld 2010 | {{#scite:Neufeld 2010 | ||
|type=article | |type=article |
Revision as of 13:15, 11 November 2019
Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot
Chessboard and chess piece recognition with the support of neural networks
Probabilistic Location of a Populated Chessboard Using Computer Vision
References
- ^ Youye Xie, Gongguo Tang, William A Hoff. (2018) "Chess Piece Recognition Using Oriented Chamfer Matching with a Comparison to CNN" IEEE Winter Conference on Applications of Computer Vision (WACV)At: Lake Tahoe, Nevada - 9 pages. doi: 10.1109/WACV.2018.00221
- ^ Youye Xie, Gongguo Tang, William A Hoff. (2017) "Geometry-Based Populated Chessboard Recognition" PROCEEDINGS VOLUME 10696 Tenth International Conference on Machine Vision (ICMV 2017 13-15 November 2017) . doi: 10.1117/12.2310081
- ^ Andrew Tzer-Yeu Chen, Kevin I-Kai Wang. (2019) "Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot" Computers 2019,8,14 - 16 pages. doi: 10.3390/computers8010014
- ^ Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik. (2018) "Chessboard and chess piece recognition with the support of neural networks" Computer Vision and Image Understanding - 11 pages. arxiv: 1708.03898v2
- ^ Jason E. Neufeld and Tyson S. Hall. (2010) "Probabilistic Location of a Populated Chessboard Using Computer Vision" 53rd IEEE International Midwest Symposium on Circuits and Systems . doi: 10.1109/MWSCAS.2010.5548901