Difference between revisions of "Three.js"
Jump to navigation
Jump to search
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
Three.js is a 3D Javscript library | Three.js is a 3D Javscript library | ||
= Coordinate system = | = Coordinate system = | ||
− | Three.js uses | + | Three.js uses the coordinate system shown in the following picture: |
+ | [[File:xyzThree.png|400px]] | ||
+ | * x: red | ||
+ | * y: green (up) | ||
+ | * z: blue | ||
+ | |||
+ | See also https://tweedegolf.nl/blog/5/threejs-rotations | ||
+ | = Robot Simulator = | ||
+ | see https://discourse.threejs.org/t/robot-simulation-rotation-issues/9065 | ||
+ | = Rotation = | ||
+ | |||
= Links = | = Links = | ||
− | https://threejs.org/ | + | * https://threejs.org/ |
+ | * https://classroom.udacity.com/courses/cs291 |
Latest revision as of 10:00, 16 September 2019
Three.js is a 3D Javscript library
Coordinate system
Three.js uses the coordinate system shown in the following picture:
- x: red
- y: green (up)
- z: blue
See also https://tweedegolf.nl/blog/5/threejs-rotations
Robot Simulator
see https://discourse.threejs.org/t/robot-simulation-rotation-issues/9065