Difference between revisions of "Python-chess"
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== PGN Portable Game Notation == | == PGN Portable Game Notation == |
Latest revision as of 16:05, 28 December 2019
Click here to comment see PlayChessWithAWebCam
python-chess is a pure Python chess library with move generation, move validation and support for common formats. It is open sourced at https://github.com/niklasf/python-chess
Based on a request for more detailed documentation this page gives some more details.
Documentation
UCI / XBoard communication
import chess
import chess.engine
import chess.pgn
engine = chess.engine.SimpleEngine.popen_uci("/usr/bin/stockfish")
board = chess.Board()
game = chess.pgn.Game()
game.headers["Event"] = "test_chessengine %s" % (chessEngine.name)
game.headers["Site"] = "http://wiki.bitplan.com/index.php/PlayChessWithAWebCam"
game.headers["White"] = "%s" % (chessEngine.name)
game.headers["Black"] = "%s" % (chessEngine.name)
game.headers["Date"] = datetime.utcnow().strftime('%Y-%m-%d %H:%M:%S')
moveIndex=0
node=None
while not board.is_game_over():
result = engine.play(board, chess.engine.Limit(time=0.1))
move=str(result.move)
board.push(result.move)
print ("%d-%s: %s" % (moveIndex//2+1,"white" if moveIndex%2==0 else "black",move))
print (board.unicode())
if moveIndex == 0:
node = game.add_variation(chess.Move.from_uci(move))
else:
node = node.add_variation(chess.Move.from_uci(move))
moveIndex+=1
engine.quit()
print (game)
# try pasting resulting pgn to
# https://lichess.org/paste
Example run
1-white: e2e4 ♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜ ♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟ · · · · · · · · · · · · · · · · · · · · ♙ · · · · · · · · · · · ♙ ♙ ♙ ♙ · ♙ ♙ ♙ ♖ ♘ ♗ ♕ ♔ ♗ ♘ ♖ 1-black: e7e6 ♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜ ♟ ♟ ♟ ♟ · ♟ ♟ ♟ · · · · ♟ · · · · · · · · · · · · · · · ♙ · · · · · · · · · · · ♙ ♙ ♙ ♙ · ♙ ♙ ♙ ♖ ♘ ♗ ♕ ♔ ♗ ♘ ♖ ... 87-white: b7b1 · · · · · · · · · · · · · · · · · · · · · · ♙ · ♟ · · · · · · · ♙ · · · · · · · · · · ♔ · · · · · · · · · · · · · ♕ · ♚ · · · ·
Links
Glossary
See Play Chess With a Webcam Issue 'Detecting Moves by a WebCAM' for how the terms below might be used.
AN Algebraic Notation
The Algebraic Notation describes moves on the chessboard by giving each field a name e.g. "a2" and thus allow to describe from which field e.g. "a2" to which other field e.g. "a4" a move has been performed.
Example a2 a4 move:
FEN Forsyth–Edwards Notation
The Forsyth–Edwards Notation describes a board position.
Examples:
Given a FEN you can continue playing from that position. E.g given 8/5k2/8/5K1P/8/8/8/8
a game might continue as:
PGN Portable Game Notation
The Portable Game Notation is used to record the course of a game for others to follow or replay.
Example:
[Event "Play Chess With a WebCam"] [Site "Willich, Germany"] [Date "2019-12-21 12:46:49"] [Round "1"] [White "Wolfgang"] [Black "Maria"] [Result "1-0"] 1. e4 e5 2. Bc4 Nc6 3. Qh5 Nf6 4. Qxf7# 1-0
If you paste the above PGN into https://lichess.org/paste you'll get the following result:
See also http://lichess.bitplan.com
UCI Universal Chess Interface
The Universal Chess Interface is an open communication protocol to allow chess engines to talk to each other or user interfaces.
Example:
stockfish
Stockfish 240314 SSE4.2 by Tord Romstad, Marco Costalba and Joona Kiiski
go
info depth 1 seldepth 1 score cp 75 nodes 27 nps 13500 time 2 multipv 1 pv e2e4
info depth 2 seldepth 2 score cp 12 nodes 140 nps 70000 time 2 multipv 1 pv e2e4 e7e5
info depth 3 seldepth 3 score cp 51 nodes 345 nps 115000 time 3 multipv 1 pv e2e4 d7d5 b1c3 d5e4 c3e4
info depth 4 seldepth 4 score cp 12 nodes 1059 nps 211800 time 5 multipv 1 pv g1f3 d7d5 d2d4 g8f6
info depth 5 seldepth 5 score cp 50 nodes 1678 nps 279666 time 6 multipv 1 pv g1f3 d7d5 d2d4 g8f6 b1c3
info depth 6 seldepth 6 score cp 12 nodes 3941 nps 394100 time 10 multipv 1 pv d2d4 g8f6 b1c3 d7d5 g1f3 b8c6
info depth 7 seldepth 7 score cp 46 nodes 5356 nps 446333 time 12 multipv 1 pv d2d4 g8f6 b1c3 d7d5 g1f3 e7e6 e2e3
info nodes 5356 time 12
bestmove d2d4 ponder g8f6
quit