Difference between revisions of "PlayChessWithAWebCam/Papers"

From BITPlan Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
# [[CiteRef::Xie 2018-03]]
 
# [[CiteRef::Xie 2017]]
 
 
= Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot =
 
= Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot =
 
[[CiteRef::Chen 2019]]
 
[[CiteRef::Chen 2019]]
Line 15: Line 12:
 
}}
 
}}
 
= Chessboard and chess piece recognition with the support of neural networks =
 
= Chessboard and chess piece recognition with the support of neural networks =
# [[CiteRef::Czyzewski 2018]]
+
[[CiteRef::Czyzewski 2018]]
 +
 
 
<pdf>https://arxiv.org/pdf/1708.03898v2.pdf</pdf>
 
<pdf>https://arxiv.org/pdf/1708.03898v2.pdf</pdf>
 
  
 
{{#scite:Czyzewski 2018
 
{{#scite:Czyzewski 2018
Line 27: Line 24:
 
|year=2018
 
|year=2018
 
}}
 
}}
 +
= Chess Piece Recognition Using Oriented Chamfer Matching with a Comparison to CNN =
 +
[[CiteRef::Xie 2018-03]]
 
{{#scite:Xie 2018-03
 
{{#scite:Xie 2018-03
 
|type=article
 
|type=article
Line 35: Line 34:
 
|year=2018
 
|year=2018
 
}}
 
}}
 +
= Geometry-Based Populated Chessboard Recognition =
 +
[[CiteRef::Xie 2017]]
 +
 
{{#scite:Xie 2017
 
{{#scite:Xie 2017
 
|type=article
 
|type=article

Revision as of 13:16, 11 November 2019

Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot

1

load PDF

Chessboard and chess piece recognition with the support of neural networks

2

load PDF


Chess Piece Recognition Using Oriented Chamfer Matching with a Comparison to CNN

3

Geometry-Based Populated Chessboard Recognition

4


Probabilistic Location of a Populated Chessboard Using Computer Vision

5 load PDF

References

  1. ^  Andrew Tzer-Yeu Chen, Kevin I-Kai Wang. (2019) "Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot" Computers 2019,8,14 - 16 pages. doi: 10.3390/computers8010014
  2. ^  Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik. (2018) "Chessboard and chess piece recognition with the support of neural networks" Computer Vision and Image Understanding - 11 pages. arxiv: 1708.03898v2
  3. ^  Youye Xie, Gongguo Tang, William A Hoff. (2018) "Chess Piece Recognition Using Oriented Chamfer Matching with a Comparison to CNN" IEEE Winter Conference on Applications of Computer Vision (WACV)At: Lake Tahoe, Nevada - 9 pages. doi: 10.1109/WACV.2018.00221
  4. ^  Youye Xie, Gongguo Tang, William A Hoff. (2017) "Geometry-Based Populated Chessboard Recognition" PROCEEDINGS VOLUME 10696 Tenth International Conference on Machine Vision (ICMV 2017 13-15 November 2017) . doi: 10.1117/12.2310081
  5. ^  Jason E. Neufeld and Tyson S. Hall. (2010) "Probabilistic Location of a Populated Chessboard Using Computer Vision" 53rd IEEE International Midwest Symposium on Circuits and Systems . doi: 10.1109/MWSCAS.2010.5548901