PlayChessWithAWebCam/BoardFinder


Wolfgang Fahl

Source Code[edit]

see class BoardFinder in module boardfinder tests are in the test_BoardFinder module

Finding the chessboard[edit]

OpenCV has a function findChessboardCorners which is usually used for camera calibration and not really intended for the use case of "real chessboards".

Still it is very helpful and used as a basis for the BoardFinder.

Initializing the BoardFinder[edit]

The board finder is initialized with an image. Optionally you can specify the Video instance to be used.

finder = BoardFinder(image,video=video)

Finding the chessboard corners[edit]

The find method starts the board finding. The Boardfinder will try out different patterns from 7x7 down to 3x3. In fact we only need to check: 7x7, 7x5, 5x5, 5x3, and 3x3 for want of an even number of squares to be detected. We do not try 9x9 which would give us the full 8x8 board since it's very unlikely that our real chessboard will fulfill the requirements of the OpenCV algorithm mentioned in it's footnote: "

Note The function requires white space (like a square-thick border, the wider the better) around the board to make the detection more robust in various environments. Otherwise, if there is no border and the background is dark, the outer black squares cannot be segmented properly and so the square grouping and ordering algorithm fails. "

Since a successfull find is much quicker than an unsuccessful one (a factor of some 6 to 40 times) and since searching a small image is much faster than a big one the width of the searchImages can be specified. The default is 640 pixels. For the 13 tests images the search is even successful when the searchWidth is only 360 pixels. The difference in speed is approximately a factor of 1.5. Searching 13 test images and creating all the debug images takes around 8 seconds.

found=finder.find(limit=1,searchWidth=360)

Expanding the found corners[edit]

Since we have used the OpenCV findChessBoard Corners not for it's intended purpose of camera calibration but for the detection of a real chessboard we have to adapt the result. The result of OpenCV's algorithm already gives us some hints e.g. whether the board is empty or is filled with pieces for the chess game's starting position.

Found chesspoint order issue[edit]

see

looks like some sorting is necessary see e.g.

looks like sorting by multiple columns is awkward in numpy see

Examples[edit]

see testMedia source folder

ChessBoard001.jpgImage001-corners-7x7.jpg ChessBoard002.jpgImage002-corners-5x5.jpg ChessBoard003.jpgImage003-corners-3x7.jpg ChessBoard004.jpgImage004-corners-7x7.jpg ChessBoard005.jpgImage005-corners-5x5.jpg ChessBoard006.jpgImage006-corners-5x5.jpg ChessBoard007.jpgImage007-corners-5x5.jpg ChessBoard008.jpgImage008-corners-7x7.jpg ChessBoard009.jpgImage009-corners-7x7.jpg ChessBoard010.jpgImage010-corners-5x5.jpg ChessBoard011.jpgImage011-corners-7x7.jpg ChessBoard012.jpgImage012-corners-3x7.jpg ChessBoard013.jpgImage013-corners-5x7.jpg

Chessboard008 in detail[edit]

ChessBoard008.jpg Image008-corners-7x7.jpg

Polygons[edit]

The corners detected can be used to fill the 4 corner polygons. We don't know the colors of the squares yet but we know that a chessboard-pattern was found.

See https://codegolf.stackexchange.com/questions/63772/determine-the-color-of-a-chess-square for some fun code around the issue to determine whether a square is light or dark from its position.

For the time being we guess and might be wrong: Image008-polygons-7x7.jpg

Later we find the correct color: Image008-polygons-corrected-7x7.jpg

Masking[edit]

To find out the colors we mask the detected squares.

Image008-masked-X--7x7.jpg Image008-masked-O--7x7.jpg

Histogram[edit]

Now we can create a histogram of the colors found in the two masks Image008-histogram-7x7.jpg

From now on we know which color is white/light and which one is black/dark.

Color filtering[edit]

Now we can filter the original image with the color ranges found in the mask / histogram steps.

Image008-colorFiltered-X--7x7.jpg Image008-colorFiltered-O--7x7.jpg

Expanding[edit]

By extrapolating the found 7x7 chesspattern's quadrilateral (trapez) to it's 8x8 and 9x9 counterparts we can determine the location of the empty board and mask the image accordingly. Image008-trapez-7x7.jpg Image008-trapez-masked-7x7.jpg

Color filtering the background[edit]

When we filter the field colors as per the histograms for an empty board we should get a fully black result. At this point we don't yet: Image008-colorFiltered-background--7x7.jpg The original histogram was not "wide" enough: Image008-histogram-7x7-2019-12-03jpg.jpg

For a filled board therefore there is still some background noise in the background filtered picture (chessboard013) Clipboard20191203060734.png

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