Difference between revisions of "PlayChessWithAWebCam/Papers"

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<pdf>chessboard_corner_detection.pdf</pdf>
 
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== Chess recognition from a single depth image ==
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[[CiteRef::Wei 2017-07]]
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<pdf>https://htchen.github.io/chess-recognition-single.pdf</pdf>
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{{#scite:Wei 2017-07
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|type=article
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|url=https://ieeexplore.ieee.org/document/8019453
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|authors=Yu-An Wei, Tzu-Wei Huang, Hwann-Tzong Chen, JenChi Liu
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|year=2017
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|title=Chess recognition from a single depth image
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|in=2017 IEEE International Conference on Multimedia and Expo (ICME)
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== Geometry-Based Populated Chessboard Recognition ==
 
== Geometry-Based Populated Chessboard Recognition ==

Revision as of 10:16, 13 November 2019

see also PlayChessWithAWebCam

Papers

Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot

1

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Chessboard and chess piece recognition with the support of neural networks

2

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Chess Position Recognition from a Photo

3

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Restricted Set Classification with prior probabilities: A case study on chessboard recognition

4

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Chess Piece Recognition Using Oriented Chamfer Matching with a Comparison to CNN

5

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CV Chess

6

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A New Chessboard Corner Detection Algorithm with Simple Thresholding

7

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Chess recognition from a single depth image

8

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Geometry-Based Populated Chessboard Recognition

9

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A Computer Vision System for Chess Game Tracking

10

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ChessVision: Chess Board and Piece Recognition

11 https://github.com/jialinding/ChessVision

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Automatic Chess Playing with a Robot Manipulator

12


Magnus the Chess Robot

13

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CVChess: Computer Vision Chess Analytics

14

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Chess State Detection

15 see also https://web.stanford.edu/class/ee368/Project_Spring_1415/index.html

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Zip file of code (321 Lines of MatLab)

Visual Chess Recognition

16

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Chess move tracking using overhead RGB webcam

17

Fulltext requested via researchgate.net 2019-11-11


Chessboard and Pieces Detection for Janggi Chess Playing Robot

18

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Autonomous Chess-Playing

19


Chessboard recognition system using signature, principal component analysis and color information

20

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A Simple Autonomous Chess Playing Robot for playing Chess against any opponent in Real Time

21

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Computer vision system for the chess game reconstruction

22

Fulltext requested via Researchgate on 2019-11-12


Gambit: An autonomous chess-playing robotic system

23

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Using Image Processing Techniques to Automate Chess Game Recording

24

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Probabilistic Location of a Populated Chessboard Using Computer Vision

25

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Automatic Grid Segmentation of Populated Chessboard Taken at a Lower Angle View

26

Fulltext requested via David C Levy 2019-11-11


Simple Computer Vision System for Chess Playing Robot Manipulator as a Project-based Learning Example

27

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Chess Vision - Real-time tracking of board configuration and chess moves

28

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Chess Recognition

29

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MarineBlue: A Low-cost Chess Robot

30

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Autonomous Chess-playing Robot

31

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Chess-playing robot. Lab course in robot sensor integration

32

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References

Citation Cross-Reference

The following (incomplete) graph shows some of the cross references between the above papers. Clicking on a node will lead you to the paper's details

References

  1. ^  Andrew Tzer-Yeu Chen, Kevin I-Kai Wang. (2019) "Robust Computer Vision Chess Analysis and Interaction with a Humanoid Robot" Computers 2019,8,14 - 16 pages. doi: 10.3390/computers8010014
  2. ^  Maciej A. Czyzewski, Artur Laskowski, Szymon Wasik. (2018) "Chessboard and chess piece recognition with the support of neural networks" Computer Vision and Image Understanding - 11 pages. arxiv: 1708.03898v2
  3. ^  Zoltán Orémuš. (2018) "Chess Position Recognition from a Photo" Master Thesis, Masarykova Univerzita, Fakulta Informatiky, Spring 2018 - 68 pages. url: https://is.muni.cz/th/meean/Master_Thesis_twaip.pdf
  4. ^  Ludmila I. Kuncheva, James H.V. Constance. (2018) "Restricted Set Classification with prior probabilities: A case study on chessboard recognition" Pattern Recognition Letters 111 (2018) pp 36–42 - 7 pages. doi: 10.1016/j.patrec.2018.04.018url: https://lucykuncheva.co.uk/papers/lkjcprl18.pdf
  5. ^  Youye Xie, Gongguo Tang, William A Hoff. (2018) "Chess Piece Recognition Using Oriented Chamfer Matching with a Comparison to CNN" IEEE Winter Conference on Applications of Computer Vision (WACV)At: Lake Tahoe, Nevada - 9 pages. doi: 10.1109/WACV.2018.00221
  6. ^  Robert Goodloe, Nhut Dang. (2018) "CV Chess" ese 205 Washington University in St. Louis Fall 2018 . url: https://classes.engineering.wustl.edu/ese205/core/index.php?title=CV_Chess
  7. ^  Zhang Qi, Caihua Xiong. (2017) "A New Chessboard Corner Detection Algorithm with Simple Thresholding" International Conference on Intelligent Robotics and Applications - 12 pages. doi: 10.1007/978-3-319-65292-4_46
  8. ^  Yu-An Wei, Tzu-Wei Huang, Hwann-Tzong Chen, JenChi Liu. (2017) "Chess recognition from a single depth image" 2017 IEEE International Conference on Multimedia and Expo (ICME) - 6 pages. url: https://ieeexplore.ieee.org/document/8019453
  9. ^  Youye Xie, Gongguo Tang, William A Hoff. (2017) "Geometry-Based Populated Chessboard Recognition" PROCEEDINGS VOLUME 10696 Tenth International Conference on Machine Vision (ICMV 2017 13-15 November 2017) . doi: 10.1117/12.2310081
  10. ^  Can Kory, Emre Sümer. (2016) "A Computer Vision System for Chess Game Tracking" 21stComputer Vision Winter WorkshopLukaˇCehovin, Rok Mandeljc, VitomirˇStruc (eds.)Rimske Toplice, Slovenia, February 3–5, 2016 . url: https://vision.fe.uni-lj.si/cvww2016/proceedings/papers/21.pdf
  11. ^  Jialin Ding. (2016) "ChessVision: Chess Board and Piece Recognition" Standford University CS 231a 2016 Final Report . url: https://web.stanford.edu/class/cs231a/prev_projects_2016/CS_231A_Final_Report.pdf
  12. ^  Dimitrija Angelkov,Natasa Koceska,Saso Koceski. (2015) "Automatic Chess Playing with a Robot Manipulator" International Journal of Engineering Issues Vol. 2015, no. 2, pp. 45 -51 - 7 pages. url: https://core.ac.uk/download/pdf/35343045.pdf
  13. ^  Tobias Helstad Unger. (2014) "Magnus the Chess Robot" Norwegian University of Science and Technology, Department of Engineering Cybernetics, Master Thesis 2014-07 - 111 pages. url: https://pdfs.semanticscholar.org/1da7/c5c137d5822d4eba5a93b0e2d8d497b822bd.pdf
  14. ^  Jay Hack, Prithvi Ramakrishnan. (2014) "CVChess: Computer Vision Chess Analytics" in=Standford University CS 231a Winter 2014/2015 Final Report . url: http://cvgl.stanford.edu/teaching/cs231a_winter1415/prev/projects/chess.pdf
  15. ^  Bhavani B S. (2014) "Chess State Detection" Standford University ee368/cs232 Digital Image Processing Spring 2014/2015 . url: https://web.stanford.edu/class/ee368/Project_Spring_1415/Reports/Bhavani.pdf
  16. ^  Cheryl Danner, Mai Kafafy. (2014) "Visual Chess Recognition" Standford University ee368/cs232 Digital Image Processing Spring 2014/2015 . url: http://web.stanford.edu/class/ee368/Project_Spring_1415/Reports/Danner_Kafafy.pdf
  17. ^  Victor Wang, Richard Green. () "Chess move tracking using overhead RGB webcam" 2013 28th International Conference of Image and Vision Computing New Zealand (IVCNZ) . doi: 10.1109/IVCNZ.2013.6727033url: https://www.researchgate.net/publication/269127912_Chess_move_tracking_using_overhead_RGB_webcam
  18. ^  Vo Quang Nhat, GueeSang Lee. (2013) "Chessboard and Pieces Detection for Janggi Chess Playing Robot" Korea Science 2013 . doi: 10.5392/IJoC.2013.9.4.016
  19. ^  Karsten Will. (2013) "Autonomous Chess-Playing" Department of Computer Science, Autonomous Learning Systems, TU Darmstadt 2013 . url: https://www.ias.informatik.tu-darmstadt.de/uploads/Teaching/AutonomousLearningSystems/Will_ALS_2013.pdf
  20. ^  Ismail M. Khater, Ahmed Salah Ghorab, Inad A. Aljarrah. (2012) "Chessboard recognition system using signature, principal component analysis and color information" Second International Conference on Digital Information Processing and Communications (ICDIPC) 2012 - 5 pages. doi: 10.1109/icdipc.2012.6257285
  21. ^  Nandan Banerjee, Debal Saha, Atikant Singh, Gautam Sanyal. (2012) "A Simple Autonomous Chess Playing Robot for playing Chess against any opponent in Real Time" International Conference on Computational Vision and Robotics 2012 At: Bhubaneshwar, India . url: http://nandanbanerjee.com/files/ICCVR-08AUG12-011%20paper.pdf
  22. ^  M. Piškorec, N. Antulov-Fantulin,J. Ćurić,O. Dragoljević,V. Ivanac,L. Karlović. (2011) "Computer vision system for the chess game reconstruction" 2011 Proceedings of the 34th International Convention MIPRO . url: https://www.researchgate.net/publication/221412941_Computer_vision_system_for_the_chess_game_reconstruction
  23. ^  Cynthia Matuszek, Brian Mayton, Roberto Aimi. (2011) "Gambit: An autonomous chess-playing robotic system" IEEE International Conference on Robotics and Automation, ICRA 2011, Shanghai, China, 9-13 May 2011 . doi: 10.1109/ICRA.2011.5980528
  24. ^  . (2011) "Using Image Processing Techniques to Automate Chess Game Recording" Sri Lankan Journal of Physics 27:76-83 - 8 pages. url: https://www.researchgate.net/publication/234491319_Using_Image_Processing_Techniques_to_Automate_Chess_Game_Recording
  25. ^  Jason E. Neufeld and Tyson S. Hall. (2010) "Probabilistic Location of a Populated Chessboard Using Computer Vision" 53rd IEEE International Midwest Symposium on Circuits and Systems . doi: 10.1109/MWSCAS.2010.5548901
  26. ^  K. Y. Tam, Jose A. Lay, David C Levy. (2008) "Automatic Grid Segmentation of Populated Chessboard Taken at a Lower Angle View" Proceedings of the International Conference on Digital Image Computing: Techniques and Applications, DICTA 2008, Canberra, ACT, Australia, 1-3 December 2008 . doi: 10.1109/DICTA.2008.40
  27. ^  Emir Sokic, Melita Ahic-Djokic. (2008) "Simple Computer Vision System for Chess Playing Robot Manipulator as aProject-based Learning Example" Signal Processing and Information Technology, 2008. ISSPIT 2008. Signal Processingand Information Technology (ISSPIT), Sarajevo, Bosnia and Herzegovina, 16–19 December 2008; pp. 75–79. - 5 pages. doi: 10.1109/ISSPIT.2008.4775676url: http://people.etf.unsa.ba/~esokic/mypapers/2008ISSPIT.pdf
  28. ^  Chua Huiyan, Le Vinh, Wong Lai Kuan. (2007) "Chess Vision - Real-time tracking of board configuration and chess moves" CS4243 Computer Vision & Pattern Recognition, National University of Signapore, 2007 . url: https://www.comp.nus.edu.sg/~cs4243/showcase/chess_vision/chess_vision.html
  29. ^  Scott Blunsden. (2003) "Chess Recognition" Bachelor of Science (Hons) Thesis in Computing and Informatics, School of Computing, University of Plymouth, 2003 - 110 pages.
  30. ^  David Urting, Yolande Berbers. (2003) "MarineBlue: A Low-cost Chess Robot" IASTED International Conference Robotics and Applications, RA 2003, June 25-27, 2003, Salzburg, Austria . url: https://www.researchgate.net/publication/220785821_MarineBlue_A_Low-cost_Chess_Robot
  31. ^  Timothée Cour, Rémy Lauranson, Matthieu Vachette. (2002) "Autonomous Chess-playing Robot" Ecole Polytechnique . url: https://pdfs.semanticscholar.org/57e7/9b85d53597d59a1009ea964876de260935ea.pdf
  32. ^  Frans C. A. Groen, George A. den Boer, Anthony van Inge, R. Stam. (1992) "Chess-playing robot. Lab course in robot sensor integration" Transactions on Instrumentation and Measurement, Vol 41, No 6., December 1992 - 5 pages. url: https://www.researchgate.net/publication/3088024_Chess-playing_robot_Lab_course_in_robot_sensor_integration